

MGR: Build break fix when building with wxWidgets 3.0.2 on Linux. " hyperlink in the Diagnostic Log Flags dialog, build the URL using the value from the skin's field. MGR: To allow WCG and other "branded" BOINC Managers to customize the "More info. " hyperlink to Diagnostic Log Flags dialog clicking it takes you to the Log Flags wiki page.

MGR: Work around a probable bug in wxWidgets on Linux which prevented some wxListCtrl rows from updating. LIB: Fix potential parser problem with applications compiled against really old BOINC API code (pre-2012).
BOINC SCREENSAVER NOT WORKING INSTALL
Mac installer: name install folders with "x86_64+ instead of "i686" to show that they require a 64-bit capable Mac. Mac installer: Fix URL to wiki for information on GPU computing. New files added from Pootle Demo based on templates. MGR: Immediately save changes to the registry when sort column or direction is changed.
BOINC SCREENSAVER NOT WORKING FULL
I know that WCG is working on it but it requires a recompile of the apps.įor a full reference of projects with Android/ARM work, please reference my all inclusive dc list here: Īnd if you would like numbers from actual BOINC results, you can always check the results from the WUProp project (which also has ARM work and is certainly a project to add to all BOINC clients) īOINC 7.4.42 available for testing for Windows and Macintosh. Currently I am not aware of any projects that are Lollipop ready. One other thing to keep in mind is that Google really made some big changes with Lollipop. Their work runs best (and more successful) if the device is fully dedicated and thus doesn't pause. WCG has work but they have had lots of trouble getting it stable. Some ARM devices are light on RAM too.Īs far as suggestions, I find Enigma to work really well. If you ran one of their LLR work units, it would take months. Then you get into some projects that just can't cut their work units down to a short enough time frame like PrimeGrid. But even with that loss, it tends to be better efficiency. This emulation creates a loss of productivity. ARM devices in general don't have floating point and it needs to be emulated. However, it really does come down to the project as they all have different needs. ARM devices are MUCH more efficient in that way. What you should go in looking at is points per watt. If you are looking for high points, you will be discouraged. Many people start running them expecting results like a PC. Running BOINC on phones/tablets/other ARM, is a tricky answer when looking at "worth".
